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< title > Renode: Easy CI for your Weird Hardware< / title >
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< link rel = "stylesheet" href = "dist/reset.css" >
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< link rel = "stylesheet" href = "dist/theme/black.css" >
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<!--
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* Emulators are useful tools
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- PC emulator (e.g. Docker on Mac, WSL on Linux)
- NES emulator -- fun and games, realtime output
- Also have debugging emulators
- Renode
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* Renode Stack
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- CPU cores written in C
- arm, i386, ppc, riscv, sparc, xtensa
- Windows, Mac, Linux
- Peripherals and UI written in C#
- Extensible via Python and C#
- Write once. Run anywhere. Using C# to define new peripherals
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* Three major users
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- Designers of new boards
- Reverse engineering exsisting hardware
- Silicon designers
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* Designers of new boards
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- One or more chips
- How are they connected?
- What weird hardware exists?
* Concurrent emulation of multiple devices
- Can connect multiple devices, e.g. via UART, GPIO, SPI, Ethernet, CAN...
- All devices are emulated using the same time source
- Helps to debug timing differences with different processors on a board
* Board definition format
- Easily define memory layout
- Easily move blocks around
- Only define what's necessary
- You don't need to be perfect, just good enough!
* Can read SVD files
* Hardware has Similarities
- Picture of existing register sets
- There are only so many combinations
- Rip. Mix. Burn. Many chips are just copies of one another.
* Tests in CI
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* Reverse engineering existing hardware
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* If it's a supported architecture, it's easy to run code
* LoadBinary and set PC
* Can skip much of the boot ROM
* Attach GDB
* Reproducible makes it easy to test theories
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* Developing new Silicon blocks
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* Betrusted hardware
- Create a new design in LiteX / Verilog
- Document the design
- Create a model
- Timing isn't as critical
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-->
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< body >
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< div class = "reveal" >
< div class = "slides" >
< section >
< section >
< h2 > Renode< / h2 >
< p > I find it a useful tool. Maybe you will, too!
< / section >
< section >
< h2 > About Me: I Do Weird Hardware< / h2 >
< ul >
< li > Simmel: Contact Tracing with Audio< / li >
< li > Chibitronics: Programming Stickers with Audio< / li >
< li > Novena: Open Source Laptop< / li >
< li > Senoko: Open Source Power Board for Novena< / li >
< / ul >
< / section >
< section >
< h2 > Hardware with Embedded Software< / h2 >
< ul >
< li > Software needs to be written< / li >
< li class = "fragment" > Software needs to be < strong > tested< / strong > < / li >
< li class = "fragment" > Software needs to be < i > debugged< / i > < / li >
< / ul >
< / section >
< section >
< h2 > About Renode< / h2 >
< ul >
< li > Whole-System Emulator< / li >
< li > Supports concurrent emulation< / li >
< li > Extensible with C# and Python< / li >
< li > Windows, Mac, Linux< / li >
< li > MIT Licensed< / li >
< / ul >
< / section >
< section >
< h2 > About This Talk< / h2 >
< ul >
< li > Overview of Emulators< / li >
< li > Oevrview of Weird Hardware< / li >
< li > Cool things you can do< / li >
< / ul >
< / section >
< section >
< h2 > Who will find this interesting?< / h2 >
< ul >
< li > Creators: Those making new boards or hardware< / li >
< li > Integrators: Running CI on firmware files< / li >
< li > Reverse Engineers: Understanding new hardware and firmware< / li >
< / ul >
< / section >
< section >
< h2 > Creators: Making New Things!< / h2 >
< ul >
< li > Reusing an existing platform< / li >
< li > Reusing an existing microcontroller< / li >
< li > New microcontroller fron existing family< / li >
< / ul >
< / section >
< section >
< h2 > Integrators: Making Sure Nothing Broke!< / h2 >
< ul >
< li > Hardware testing incompatible with cloud< / li >
< ul >
< li > ...it sure is effective, though< / li >
< / ul >
< li > Hardware crunch makes it difficult to get hardware< / li >
< li > Downloading software is much cheaper than shipping< / li >
< li > Can run tests on every code push< / li >
< / ul >
< / section >
< section >
< h2 > Reverse Engineers: What Is This Blob Doing?< / h2 >
< ul >
< li > Staring at code flow is enlightening, but time-consuming< / li >
< li > What is it doing and how does it get there?< / li >
< li > How can we make it do $x?< / li >
< / ul >
< / section >
< / section >
< section >
< section data-transition = "fade-out" >
< h2 > What is an Emulator?< / h2 >
< img class = "fragment" src = "media/bbs-example.png" >
< / section >
< section data-transition = "fade" >
< h2 > What is an Emulator?< / h2 >
< img src = "media/DEC_VT100_terminal_cropped.jpg" >
< / section >
< section data-transition = "fade-in slide-out" >
< h2 > What is an Emulator?< / h2 >
< img src = "media/bbs-example.png" >
< / section >
< section data-transition = "slide-in fade-out" >
< h2 > Whole-System Emulator< / h2 >
< img src = "media/fceux-smb.png" >
<!--
< ul >
< li > Wii Virtual Console< / li >
< li > VirtualBox< / li >
< li > Parallels< / li >
< / ul >
-->
< / section >
< section data-transition = "fade-in" >
< h2 > Whole-System Emulator< / h2 >
< img src = "media/fceux-smb-debug.png" >
<!--
< ul >
< li > Wii Virtual Console< / li >
< li > VirtualBox< / li >
< li > Parallels< / li >
< / ul >
-->
< / section >
< section >
< h2 > Transparent Emulator< / h2 >
< ul >
< li > WSL2/Docker< / li >
< li > qemu on Linux< / li >
< li > Rosetta on Mac< / li >
< / ul >
< / section >
< section >
< h2 > Renode Is Many of These< / h2 >
< ul >
< li > Console: Able to present an interactive environment< / li >
< li > Transparent: Can run in CI via Robot commands< / li >
< li > Debugger: Has a GDB server built in< / li >
< / ul >
< / section >
< / section >
< section >
< section data-transition = "fade-out" >
< h2 > What is a Computer?< / h2 >
< img class = "fragment" src = "media/bluenrg-block-diagram.png" >
< / section >
< section data-transition = "fade" >
< h2 > What is a Computer?< / h2 >
< ul >
< li > A system of devices< / li >
< li > One or more CPU< / li >
< li > One or more buses< / li >
< li > One or more blocks of memory< / li >
< li > Some I/O< / li >
< / ul >
< / section >
< section data-transition = "fade-out" >
< h2 > What is a Computer?< / h2 >
< img src = "media/bluenrg-block-diagram.png" >
< / section >
< section data-transition = "fade" >
< h2 > What is a Computer?< / h2 >
< img src = "media/bluenrg-block-diagram-no-extra-bits.png" >
< / section >
< section data-transition = "fade" >
< h2 > What is a Computer?< / h2 >
< img src = "media/bluenrg-block-diagram-cpu.png" >
< / section >
< section data-transition = "fade" >
< h2 > What is a Computer?< / h2 >
< img src = "media/bluenrg-block-diagram-memories.png" >
< / section >
< section data-transition = "fade-in" >
< h2 > What is a Computer?< / h2 >
< img src = "media/bluenrg-block-diagram-peripherals.png" >
< / section >
< section >
< h2 > What is a Computer?< / h2 >
< img src = "media/bluenrg-peripherals.png" >
< / section >
< section >
< h2 > What is a Computer?< / h2 >
< img src = "media/bluenrg-memory-map.png" >
< / section >
< section >
< h2 > What is a Computer?< / h2 >
< img src = "media/conceptual-diagram.png" >
< / section >
< section >
< h2 > Defining a Computer in Renode< / h2 >
< pre > < code data-trim >
flash: Memory.MappedMemory @ sysbus 0x00000000
size: 0x00008000
sram: Memory.MappedMemory @ sysbus 0x20000000
size: 0x00001000
nvic: IRQControllers.NVIC @ sysbus 0xE000E000
IRQ -> cpu@0
cpu: CPU.CortexM @ sysbus
nvic: nvic
cpuType: "cortex-m0+"
PerformanceInMips: 24
< / code > < / pre >
< / section >
< / section >
< section >
< h2 > That's Nice, but What About...< / h2 >
< ol >
< li > Loading firmware?< / li >
< li > Adding peripherals?< / li >
< / ol >
< / section >
< section >
< section >
< h2 > What is "Firmware"?< / h2 >
< blockquote class = "fragment strike" > Firmware is a series of instructions executed by the CPU in
order to accomplish a task< / blockquote >
< blockquote class = "fragment" > Firmware is Memory< / blockquote >
< / section >
< section >
< h2 > Loading Firmware in Renode< / h2 >
< pre > < code data-trim >
sysbus LoadELF @firmware.elf
< / code > < / pre >
< pre class = "fragment" > < code data-trim >
sysbus LoadBinary @rom.bin 0x20000000
< / code > < / pre >
< pre class = "fragment" > < code data-trim >
sysbus LoadSymbolsFrom @rom.elf
< / code > < / pre >
< / section >
< section >
< h2 > How does Renode Interact With $VENDOR_TOOL?< / h2 >
< ul >
< li > Hopefully your vendor tool produces ELF files< / li >
< li class = "fragment" > At the end of the day, it's all bytes. Just use < code > LoadBinary< / code > !
< / li >
< / ul >
< / section >
< section >
< h2 > What About Boot ROMs?< / h2 >
< ol >
< li class = "fragment strike semi-fade-out" data-fragment-index = "1" > Initialize peripherals< / li >
< li class = "fragment strike semi-fade-out" data-fragment-index = "1" > Check for boot override< / li >
< li class = "fragment strike semi-fade-out" data-fragment-index = "1" > Check for low-power state< / li >
< li class = "fragment strike semi-fade-out" data-fragment-index = "1" > Load firmware into RAM< / li >
< li class = "fragment strike semi-fade-out" data-fragment-index = "1" > Validate firmware< / li >
< li > Jump to loaded program< / li >
< / ol >
< pre class = "fragment" > < code data-trim >
sysbus.cpu VectorTableOffset 0x20000000
sysbus.cpu PC 0x20000c00
< / code > < / pre >
< / section >
< / section >
< section >
< section >
< h2 > What about New Peripherals?< / h2 >
< / section >
< section >
< h2 > It's All About Small Victories< / h2 >
< ul >
< li > Serial ports are super rewarding< / li >
< li > They're also usually simple!< / li >
< li > They are easy to script< / li >
< / ul >
< / section >
< section data-transition = "fade-out" >
< h2 > What is a Register?< / h2 >
< img src = "media/pl011-bluenrg.png" >
< img class = "fragment" src = "media/pl011-cc2538-cropped.png" >
< / section >
< section data-transition = "fade" >
< h2 > What is a Register?< / h2 >
< img src = "media/pl011-bcm2835-cropped.png" >
< / section >
< section data-transition = "fade-in" >
< h2 > What is a Register?< / h2 >
< img src = "media/pl011-arm.png" >
< / section >
< section >
< h2 > Reuse an Existing Block!< / h2 >
< pre data-id = "code-animation" > < code data-trim data-line-numbers = "|10-12" >
flash: Memory.MappedMemory @ sysbus 0x00000000
size: 0x00008000
sram: Memory.MappedMemory @ sysbus 0x20000000
size: 0x00001000
nvic: IRQControllers.NVIC @ sysbus 0xE000E000
IRQ -> cpu@0
// 👇 Add a UART with IRQ #10 at address 0x40300000
uart: UART.PL011 @ sysbus 0x40300000
-> nvic@10
cpu: CPU.CortexM @ sysbus
nvic: nvic
cpuType: "cortex-m0+"
PerformanceInMips: 24
< / code > < / pre >
< / section >
< section >
< h2 > Output Success!< / h2 >
< img src = "media/bluenrg-renode-uart.png" >
< / section >
< section >
< h2 > Always Check for Block Reuse< / h2 >
Blocks are frequently reused across designs, and can save you from having to reimplement
everything from scratch!
< / section >
< section >
< h2 > Steps to Set Up a Serial Port< / h2 >
< ol >
< li class = "fragment strike semi-fade-out" data-fragment-index = "1" > Enable peripheral< / li >
< li class = "fragment strike semi-fade-out" data-fragment-index = "1" > Set up clock< / li >
< li class = "fragment strike semi-fade-out" data-fragment-index = "1" > Mux GPIOs< / li >
< li class = "fragment strike semi-fade-out" data-fragment-index = "1" > Calculate baud rate< / li >
< li > Write to UART TX register< / li >
< / ol >
< / section >
< section >
< h2 > Steps to Set Up a Serial Port< / h2 >
< ul >
< li > Interrupt Support< / li >
< ul >
< li > Handled as a GPIO within the peripheral< / li >
< / ul >
< li > DMA< / li >
< ul >
< li > Handled as a different peripheral< / li >
< / ul >
< / ul >
< / section >
< section >
< h2 > Example Serial Port< / h2 >
< pre class = "code-animation" > < code class = "cs" data-trim data-line-numbers = "|22-33|132-140" >
//
// Copyright (c) 2010-2018 Antmicro
//
// This file is licensed under the MIT License.
// Full license text is available in 'licenses/MIT.txt'.
//
using System.Collections.Generic;
using Antmicro.Renode.Peripherals.Bus;
using Antmicro.Renode.Core.Structure.Registers;
using Antmicro.Renode.Core;
using Antmicro.Renode.Logging;
namespace Antmicro.Renode.Peripherals.UART
{
public class LiteX_UART : UARTBase, IDoubleWordPeripheral, IBytePeripheral, IKnownSize
{
public LiteX_UART(Machine machine) : base(machine)
{
IRQ = new GPIO();
var registersMap = new Dictionary< long , DoubleWordRegister >
{
{(long)Registers.RxTx, new DoubleWordRegister(this)
.WithValueField(0, 8,
writeCallback: (_, value) =>
this.TransmitCharacter((byte)value),
valueProviderCallback: _ => {
if(!TryGetCharacter(out var character))
{
this.Log(LogLevel.Warning, "Empty Rx FIFO.");
}
return character;
})
},
{(long)Registers.TxFull, new DoubleWordRegister(this)
.WithFlag(0, FieldMode.Read) //tx is never full
},
{(long)Registers.RxEmpty, new DoubleWordRegister(this)
.WithFlag(0, FieldMode.Read, valueProviderCallback: _ => Count == 0)
},
{(long)Registers.EventPending, new DoubleWordRegister(this)
// `txEventPending` implements `WriteOneToClear` semantics to avoid fake warnings
// `txEventPending` is generated on the falling edge of TxFull; in our case it means never
.WithFlag(0, FieldMode.Read | FieldMode.WriteOneToClear, valueProviderCallback: _ => false, name: "txEventPending")
.WithFlag(1, out rxEventPending, FieldMode.Read | FieldMode.WriteOneToClear, name: "rxEventPending")
.WithWriteCallback((_, __) => UpdateInterrupts())
},
{(long)Registers.EventEnable, new DoubleWordRegister(this)
.WithFlag(0, name: "txEventEnabled")
.WithFlag(1, out rxEventEnabled)
.WithWriteCallback((_, __) => UpdateInterrupts())
},
};
registers = new DoubleWordRegisterCollection(this, registersMap);
}
public uint ReadDoubleWord(long offset)
{
return registers.Read(offset);
}
public byte ReadByte(long offset)
{
if(offset % 4 != 0)
{
// in the current configuration, only the lowest byte
// contains a meaningful data
return 0;
}
return (byte)ReadDoubleWord(offset);
}
public override void Reset()
{
base.Reset();
registers.Reset();
UpdateInterrupts();
}
public void WriteDoubleWord(long offset, uint value)
{
registers.Write(offset, value);
}
public void WriteByte(long offset, byte value)
{
if(offset % 4 != 0)
{
// in the current configuration, only the lowest byte
// contains a meaningful data
return;
}
WriteDoubleWord(offset, value);
}
public long Size => 0x100;
public GPIO IRQ { get; private set; }
public override Bits StopBits => Bits.One;
public override Parity ParityBit => Parity.None;
public override uint BaudRate => 115200;
protected override void CharWritten()
{
UpdateInterrupts();
}
protected override void QueueEmptied()
{
UpdateInterrupts();
}
private void UpdateInterrupts()
{
// rxEventPending is latched
rxEventPending.Value = (Count != 0);
// tx fifo is never full, so `txEventPending` is always false
var eventPending = (rxEventEnabled.Value & & rxEventPending.Value);
IRQ.Set(eventPending);
}
private IFlagRegisterField rxEventEnabled;
private IFlagRegisterField rxEventPending;
private readonly DoubleWordRegisterCollection registers;
private enum Registers : long
{
RxTx = 0x0,
TxFull = 0x04,
RxEmpty = 0x08,
EventStatus = 0x0c,
EventPending = 0x10,
EventEnable = 0x14,
}
}
}
< / code > < / pre >
< / section >
< section >
< h2 > Steps to Set Up a Serial Port< / h2 >
< img src = "media/renode-xous-kernel-uart.png" >
< / section >
< section >
< h2 > What about Missing Definitions?< / h2 >
< ul >
< li > Most registers are unused< / li >
< ul >
< li > Start/Stop bits< / li >
< li > One-wire mode< / li >
< li > Infrared mode< / li >
< / ul >
< li class = "fragment" > Most writes can be ignored< / li >
< / ul >
< / section >
< section data-transition = "fade-out" >
< h2 > Advantages of Emulation< / h2 >
< img src = "media/betrusted-soc-uart-mux.png" >
< / section >
< section data-transition = "fade-in" >
< h2 > Advantages of Emulation< / h2 >
< img src = "media/renode-xous-double-uart-tiled.png" >
< / section >
< / section >
<!--
< section >
< section >
< h2 > Example of Weird Hardware< / h2 >
< ul >
< li > NRF52840< / li >
< li > LM74 Temperature Sensor< / li >
< / ul >
< / section >
< section >
< h2 > Example of Weird Hardware< / h2 >
< ul >
< li > NRF52833< / li >
< li > LM74 Temperature Sensor< / li >
< / ul >
< / section >
< section >
< h2 > Example of Weird Hardware< / h2 >
< ul >
< li > BlueNRG1< / li >
< li > LM74 Temperature Sensor< / li >
< / ul >
< / section >
< section >
< h2 > Example of Weird Hardware< / h2 >
< ul >
< li > RISC-V< / li >
< li > FPGA-based framebuffer< / li >
< li > Initial graphical demo in 1 hour< / li >
< / ul >
< / section >
< / section >
< section >
< section >
< h2 > What makes hardware "Weird"?< / h2 >
< ul >
< li > Unusual CPU architecture< / li >
< li > Different model of chip than commonly found< / li >
< li > Additional hardware< / li >
< li > More CPUs per board< / li >
< / ul >
< / section >
< section >
< h2 > Unusual CPU architecture< / h2 >
Sorry, can't help
< / section >
< section >
< h2 > Different model CPU< / h2 >
< ul >
< li > Maybe it's just a variant< / li >
< li > Perhaps memory regions were shuffled< / li >
< li > Does it use the same hardware block as someone else?< / li >
< / ul >
< / section >
< section >
< h2 > New hardware version< / h2 >
< ul >
< li > Do you use the new, specialized features?< / li >
< li > Lots of UARTs support Infrared. Do you need that?< / li >
< / ul >
< / section >
< section >
< h2 > Completely new hardware< / h2 >
< ul >
< li > Time to break out C#< / li >
< / ul >
< / section >
< / section > -->
< section >
< section >
< h2 > Robot Framework: Running Tests in CI< / h2 >
< pre class = "code-animation" > < code class = "robot" data-trim data-line-numbers = "|1-6|8-18|20-26|28-40" >
*** Settings ***
Suite Setup Setup
Suite Teardown Teardown
Test Setup Reset Emulation
Test Teardown Test Teardown
Resource ${RENODEKEYWORDS}
*** Variables ***
${UART} sysbus.uart0
${URI} @https://dl.antmicro.com/projects/renode
${LIS2DS12}= SEPARATOR=
... """ ${\n}
... using "platforms/cpus/nrf52840.repl" ${\n}
... ${\n}
... lis2ds12: Sensors.LIS2DS12 @ twi1 0x1c ${\n}
... ${SPACE*4}IRQ -> gpio0@28 ${\n}
... """
*** Keywords ***
Create Machine
Execute Command mach create
Execute Command machine
... LoadPlatformDescriptionFromString ${LIS2DS12}
Execute Command sysbus LoadELF
... ${URI}/nrf52840--zephyr_lis2dh.elf-s_747800-163b7e7cc986d4b1115f06b5f3df44ed0defc1fa
*** Test Cases ***
Should Read Acceleration
Create Machine
Create Terminal Tester ${UART}
Execute Command sysbus.twi1.lis2ds12 AccelerationX 10
Execute Command sysbus.twi1.lis2ds12 AccelerationY 5
Execute Command sysbus.twi1.lis2ds12 AccelerationZ -5
Start Emulation
Wait For Line On Uart
... x 9.997213 , y 4.997410 , z -4.999803
< / code > < / pre >
< / section >
< / section >
< section >
< section >
< h2 > Renode for Reverse Engineering< / h2 >
< / section >
< section >
< h2 > SVD: Standard Chip Documentation< / h2 >
< pre class = "code-animation" > < code class = "xml" data-trim data-line-numbers = "|3-9|25-87|27-31|39-57|46-47|48-56" >
<?xml version='1.0' encoding='utf-8'?>
< device xmlns:xsi = "http://www.w3.org/2001/XMLSchema-instance" schemaVersion = "1.1" xsi:noNamespaceSchemaLocation = "CMSIS-SVD_Schema_1_1_draft.xsd" >
< vendor > STMicroelectronics< / vendor >
< vendorID > ST< / vendorID >
< name > BlueNRG2< / name >
< series > BlueNRG1< / series >
< version > 1.0.0< / version >
< description > ARM 32-bit Cortex-M0 Microcontroller based device, CPU clock up to 32MHz< / description >
< licenseText > License< / licenseText >
< cpu >
< name > CM0< / name >
< revision > r0p0< / revision >
< endian > little< / endian >
< mpuPresent > false< / mpuPresent >
< fpuPresent > false< / fpuPresent >
< nvicPrioBits > 2< / nvicPrioBits >
< vendorSystickConfig > false< / vendorSystickConfig >
< / cpu >
< addressUnitBits > 8< / addressUnitBits >
< width > 32< / width >
< size > 32< / size >
< access > read-write< / access >
< resetValue > 0x00000000< / resetValue >
< resetMask > 0xFFFFFFFF< / resetMask >
< peripherals >
< peripheral >
< name > RNG< / name >
< version > 1.0< / version >
< description > RNG< / description >
< groupName > RNG< / groupName >
< baseAddress > 0xB0000000< / baseAddress >
< size > 32< / size >
< access > read-write< / access >
< addressBlock >
< offset > 0< / offset >
< size > 0x1000< / size >
< usage > registers< / usage >
< / addressBlock >
< registers >
< register >
< name > CR< / name >
< description > RNG configuration register< / description >
< addressOffset > 0x00< / addressOffset >
< size > 32< / size >
< access > read-write< / access >
< resetValue > 0x00000000< / resetValue >
< resetMask > 0x0000FFFF< / resetMask >
< fields >
< field >
< name > DIS< / name >
< description > Set the state of the random number generator.< ul> < li> 0: RNG is enable.< /li> < li> 1: RNG is disabled. The internal free-running oscillators are put in power-down mode and the RNG clock is stopped at the input of the block.< /li> < /ul> < / description >
< bitOffset > 2< / bitOffset >
< bitWidth > 1< / bitWidth >
< access > read-write< / access >
< / field >
< / fields >
< / register >
< register >
< name > SR< / name >
< description > RNG status register< / description >
< addressOffset > 0x04< / addressOffset >
< size > 32< / size >
< access > read-only< / access >
< resetValue > 0x00000000< / resetValue >
< resetMask > 0x0000FFFF< / resetMask >
< fields >
< field >
< name > RDY< / name >
< description > New random value ready.< ul> < li> 0: The RNG_VAL register value is not yet valid. If performing a read access to VAL, the host will be put on hold (by wait-states insertion on the AHB bus) until a random value is available.< /li> < li> 1: The VAL register contains a valid random number.< /li> < /ul> This bit remains at 0 when the RNG is disabled (RNGDIS bit = 1b in CR)< / description >
< bitOffset > 0< / bitOffset >
< bitWidth > 1< / bitWidth >
< access > read-only< / access >
< / field >
< / fields >
< / register >
< register >
< name > VAL< / name >
< description > RNG 16 bit random value< / description >
< addressOffset > 0x08< / addressOffset >
< size > 32< / size >
< access > read-only< / access >
< resetValue > 0x00000000< / resetValue >
< resetMask > 0x0000FFFF< / resetMask >
< / register >
< / registers >
< / peripheral >
< / peripherals >
< / device >
< / code > < / pre >
< / section >
< section >
< h2 > SVD: Using with Renode< / h2 >
< pre class = "code-animation" > < code data-trim data-line-numbers = "|1-6|8-18|20-26|28-40" >
sysbus ApplySVD @BlueNRG2.svd
< / code > < / pre >
< img class = "fragment" src = "media/bluenrg-renode-svd.png" >
< / section >
< section >
< h2 > Logging Memory Accesses< / h2 >
< img src = "media/renode-betrusted-log.png" >
< / section >
< section >
< h2 > Debugging with GDB< / h2 >
< img src = "media/renode-start-gdb.png" >
< img class = "fragment" src = "media/renode-connect-gdb.png" >
< / section >
< section >
< h2 > Creating ELF Files< / h2 >
< img src = "media/ghidra-decompile.png" >
< / section >
< / section >
< section >
< h2 > Multi-System Emulation< / h2 >
< img src = "media/renode-multi-system.png" >
< / section >
< section >
< h2 > Multi-System Emulation< / h2 >
< img src = "media/betrusted-ec-com-1.png" >
< / section >
< section >
< / section >
< / div >
< / div >
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