fossasia-22-renode/index.html
Sean Cross f4dca24bac more context
Signed-off-by: Sean Cross <sean@xobs.io>
2022-04-07 15:24:12 +08:00

972 lines
44 KiB
HTML

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>Renode: Easy CI for your Weird Hardware</title>
<link rel="stylesheet" href="dist/reset.css">
<link rel="stylesheet" href="dist/reveal.css">
<link rel="stylesheet" href="dist/theme/fossasia2022.css">
<!-- Theme used for syntax highlighted code -->
<link rel="stylesheet" href="plugin/highlight/zenburn.css">
</head>
<!--
* Emulators are useful tools
- PC emulator (e.g. Docker on Mac, WSL on Linux)
- NES emulator -- fun and games, realtime output
- Also have debugging emulators
- Renode
* Renode Stack
- CPU cores written in C
- arm, i386, ppc, riscv, sparc, xtensa
- Windows, Mac, Linux
- Peripherals and UI written in C#
- Extensible via Python and C#
- Write once. Run anywhere. Using C# to define new peripherals
* Three major users
- Designers of new boards
- Reverse engineering exsisting hardware
- Silicon designers
* Designers of new boards
- One or more chips
- How are they connected?
- What weird hardware exists?
* Concurrent emulation of multiple devices
- Can connect multiple devices, e.g. via UART, GPIO, SPI, Ethernet, CAN...
- All devices are emulated using the same time source
- Helps to debug timing differences with different processors on a board
* Board definition format
- Easily define memory layout
- Easily move blocks around
- Only define what's necessary
- You don't need to be perfect, just good enough!
* Can read SVD files
* Hardware has Similarities
- Picture of existing register sets
- There are only so many combinations
- Rip. Mix. Burn. Many chips are just copies of one another.
* Tests in CI
* Reverse engineering existing hardware
* If it's a supported architecture, it's easy to run code
* LoadBinary and set PC
* Can skip much of the boot ROM
* Attach GDB
* Reproducible makes it easy to test theories
* Developing new Silicon blocks
* Betrusted hardware
- Create a new design in LiteX / Verilog
- Document the design
- Create a model
- Timing isn't as critical
-->
<body>
<div class="reveal">
<div class="footer">
<a class="url" href="https://p.xobs.io/fa22/">p.xobs.io/fa22</a>
</div>
<div class="slides">
<section>
<section>
<h2>Renode: Easy CI for your Weird Hardware</h2>
<h3>Sean Cross</h3>
</section>
<section>
<h2>Renode</h2>
<p>I find it a useful tool. Maybe you will, too!
</section>
<section>
<h2>What is "Weird Hardware"?</h2>
<ul>
<li>Hardware that there is only one of (because you just made it)</li>
<li>Hardware that you're trying to understand</li>
<li>Hardware that uses ARM, i386, PowerPC, Risc-V, Sparc, or Xtensa</li>
</ul>
</section>
<section>
<h2>About Me: I Do Weird Hardware</h2>
<ul>
<li>Betrusted/Precursor: FPGA Secure Communications</li>
<li>Fomu: World's Smallest FPGA Dev Board</li>
<li>Novena: Open Source Laptop</li>
<li>Senoko: Open Source Power Board for Novena</li>
</ul>
</section>
<section>
<h2>Hardware with Embedded Software</h2>
<ul>
<li>Software needs to be written</li>
<li class="fragment">Software needs to be <strong>tested</strong></li>
<li class="fragment">Software needs to be <i>debugged</i></li>
</ul>
</section>
<section>
<h2>About Renode</h2>
<ul>
<li>Whole-System Emulator</li>
<li>Supports concurrent emulation</li>
<li>Extensible with C# and Python</li>
<li>Windows, Mac, Linux</li>
<li>MIT Licensed</li>
</ul>
</section>
<!-- <section>
<h2>About This Talk</h2>
<ul>
<li>Overview of Emulators</li>
<li>Oevrview of Weird Hardware</li>
<li>Cool things you can do</li>
</ul>
</section> -->
<section>
<h2>Who Might Find This Talk Interesting?</h2>
<ul>
<li>Creators</li>
<li>Integrators</li>
<li>Reverse Engineers</li>
</ul>
</section>
<section>
<h2>Creators: Making New Things!</h2>
<ul>
<li>Reusing an existing platform</li>
<li>Reusing an existing microcontroller</li>
<li>New microcontroller from existing family</li>
<li>New microcontroller with a common CPU</li>
</ul>
</section>
<section>
<h2>Integrators: Making Sure Nothing Broke!</h2>
<ul>
<li>Hardware testing incompatible with cloud</li>
<ul>
<li>...it sure is effective, though</li>
</ul>
<li>Hardware crunch makes it difficult to get hardware</li>
<li>Downloading software is much cheaper than shipping</li>
</ul>
</section>
<section>
<h2>Reverse Engineers: What Is This Blob Doing?</h2>
<ul>
<li>Staring at code flow is enlightening, but time-consuming</li>
<li>What is it doing and how does it get there?</li>
</ul>
<img src="media/bluenrg-ghidra-trace.png" class="fragment">
</section>
</section>
<section>
<section>
<h2>What Is an Emulator?</h2>
</section>
<section data-transition="slide-in fade-out">
<h2>Whole-System Emulator</h2>
<img src="media/fceux-smb.png">
<!--
<ul>
<li>Wii Virtual Console</li>
<li>VirtualBox</li>
<li>Parallels</li>
</ul>
-->
</section>
<section data-transition="fade-in">
<h2>Whole-System Emulator</h2>
<img src="media/fceux-smb-debug.png">
<!--
<ul>
<li>Wii Virtual Console</li>
<li>VirtualBox</li>
<li>Parallels</li>
</ul>
-->
</section>
<section>
<h2>Transparent Emulator</h2>
<ul>
<li>WSL2/Docker</li>
<li>qemu on Linux</li>
<li>Rosetta on Mac</li>
</ul>
</section>
<section data-transition="slide-in fade-out">
<h2>What is an Emulator?</h2>
<img class="fragment" src="media/bbs-example.png">
</section>
<section data-transition="fade">
<h2>What is an Emulator?</h2>
<img src="media/DEC_VT100_terminal_cropped.jpg">
</section>
<section data-transition="fade-in slide-out">
<h2>What is an Emulator?</h2>
<img src="media/vt100-MA-4352.png">
</section>
<section>
<h2>Emulation Depends on your Goals!</h2>
<p class="fragment">Emulation is a lie</p>
</section>
<!-- <section>
<h2>Renode Is Many of These</h2>
<ul>
<li>Console: Able to present an interactive environment</li>
<li>Transparent: Can run in CI via Robot commands</li>
<li>Debugger: Has a GDB server built in</li>
</ul>
</section> -->
</section>
<section>
<section data-transition="slide-in fade-out">
<h2>What is a Computer?</h2>
<ul>
<li>A system of devices</li>
<li>One or more processors</li>
<li>One or more buses</li>
<li>One or more blocks of memory</li>
<li>Some I/O</li>
</ul>
</section>
<section data-transition="fade-out">
<h2>What is a Computer?</h2>
<img src="media/bluenrg-block-diagram.png">
</section>
<section data-transition="fade">
<h2>What is a Computer?</h2>
<img src="media/bluenrg-block-diagram-no-extra-bits.png">
</section>
<section data-transition="fade">
<h2>What is a Computer?</h2>
<img src="media/bluenrg-block-diagram-cpu.png">
</section>
<section data-transition="fade">
<h2>What is a Computer?</h2>
<img src="media/bluenrg-block-diagram-memories.png">
</section>
<section data-transition="fade-in">
<h2>What is a Computer?</h2>
<img src="media/bluenrg-block-diagram-peripherals.png">
</section>
<!-- <section>
<h2>What is a Computer?</h2>
<img src="media/bluenrg-peripherals.png">
</section> -->
<section>
<h2>What is a Computer?</h2>
<img src="media/bluenrg-memory-map.png">
</section>
<section>
<h2>What is a Computer?</h2>
<img src="media/conceptual-diagram.png">
</section>
<section>
<h2>Defining a Computer in Renode</h2>
<pre><code data-trim data-line-numbers="|1-5|7-8|10-13">
flash: Memory.MappedMemory @ sysbus 0x00000000
size: 0x00008000
sram: Memory.MappedMemory @ sysbus 0x20000000
size: 0x00001000
nvic: IRQControllers.NVIC @ sysbus 0xE000E000
IRQ -> cpu@0
cpu: CPU.CortexM @ sysbus
cpuType: "cortex-m0+"
PerformanceInMips: 24
nvic: nvic
</code></pre>
bluenrg-1.repl
</section>
</section>
<section>
<h2>That's Nice, but What About...</h2>
<ol>
<li>Loading firmware?</li>
<li>Adding peripherals?</li>
</ol>
</section>
<section>
<section>
<h2>What is "Firmware"?</h2>
<blockquote class="fragment strike">Firmware is a series of instructions executed by the CPU in
order to accomplish a task</blockquote>
<blockquote class="fragment">Firmware is Memory</blockquote>
</section>
<section>
<h2>Loading Firmware in Renode</h2>
<pre><code data-trim>
sysbus LoadELF @firmware.elf
</code></pre>
<pre class="fragment"><code data-trim>
sysbus LoadBinary @rom.bin 0x20000000
</code></pre>
<!-- <pre class="fragment"><code data-trim>
sysbus LoadSymbolsFrom @rom.elf
</code></pre> -->
</section>
<section>
<h2>How does Renode Interact With $VENDOR_TOOL?</h2>
<ul>
<li>Hopefully your vendor tool produces ELF files</li>
<li class="fragment">HEX? BIN? Just use <code>LoadBinary</code>!
<li class="fragment">Custom firmware format? Need to unpack first.</li>
</li>
</ul>
</section>
<section>
<h2>What About Boot ROMs?</h2>
<ol>
<li class="fragment strike semi-fade-out" data-fragment-index="1">Initialize peripherals</li>
<li class="fragment strike semi-fade-out" data-fragment-index="1">Check for boot override</li>
<li class="fragment strike semi-fade-out" data-fragment-index="1">Check for low-power state</li>
<li class="fragment strike semi-fade-out" data-fragment-index="1">Load firmware into RAM</li>
<li class="fragment strike semi-fade-out" data-fragment-index="1">Validate firmware</li>
<li>Jump to loaded program</li>
</ol>
<pre class="fragment"><code data-trim>
sysbus LoadBinary @rom.bin 0x20000000
sysbus.cpu VectorTableOffset 0x20000000
sysbus.cpu SP `sysbus ReadDoubleWord 0x20000000`
sysbus.cpu PC `sysbus ReadDoubleWord 0x20000004`
start
</code></pre>
</section>
</section>
<section>
<section>
<h2>What about New Peripherals?</h2>
</section>
<section>
<h2>It's All About Small Victories</h2>
<ul>
<li>Serial ports are super rewarding</li>
<li>They're also usually simple!</li>
<li>They are easy to script</li>
</ul>
</section>
<section>
<h2>What is a Computer?</h2>
<img src="media/bluenrg-memory-map.png">
</section>
<section data-transition="slide-in fade-out">
<h2>What is a Register?</h2>
<img src="media/pl011-bluenrg.png">
</section>
<section data-transition="fade">
<h2>What is a Register?</h2>
<img src="media/pl011-bluenrg-field.png">
</section>
<section data-transition="fade">
<h2>What is a Register?</h2>
<img src="media/pl011-bluenrg.png">
<img class="fragment" src="media/pl011-cc2538-cropped.png">
</section>
<section data-transition="fade">
<h2>What is a Register?</h2>
<img src="media/pl011-bcm2835-cropped.png">
</section>
<section data-transition="fade-in">
<h2>What is a Register?</h2>
<img src="media/pl011-arm.png">
</section>
<section>
<h2>Reuse an Existing Block!</h2>
<pre data-id="code-animation"><code data-trim data-line-numbers="|10-12">
flash: Memory.MappedMemory @ sysbus 0x00000000
size: 0x00008000
sram: Memory.MappedMemory @ sysbus 0x20000000
size: 0x00001000
nvic: IRQControllers.NVIC @ sysbus 0xE000E000
IRQ -> cpu@0
// 👇 Add a UART with IRQ #10 at address 0x40300000
uart: UART.PL011 @ sysbus 0x40300000
-> nvic@10
cpu: CPU.CortexM @ sysbus
nvic: nvic
cpuType: "cortex-m0+"
PerformanceInMips: 24
</code></pre>
bluenrg-1.repl
</section>
<section>
<h2>Setting up Renode</h2>
<pre data-id="code-animation"><code data-trim data-line-numbers="|1|2|3-5|6|">
machine LoadPlatformDescription @bluenrg-1.repl
sysbus LoadBinary @BLE_Chat_Server.bin 0x10040000
cpu VectorTableOffset 0x10040000
cpu SP `sysbus ReadDoubleWord 0x10040000`
cpu PC `sysbus ReadDoubleWord 0x10040004`
start
</code></pre>
</section>
<section>
<h2>Output Success!</h2>
<img src="media/bluenrg-renode-uart.png">
</section>
<section>
<h2>Always Check for Block Reuse</h2>
Blocks are frequently reused across designs, and can save you from having to reimplement
everything from scratch!
</section>
<section>
<h2>What if we need to write it ourselves?</h2>
</section>
<section>
<h2>Steps to Set Up a Serial Port</h2>
<ol>
<li class="fragment strike semi-fade-out" data-fragment-index="1">Enable peripheral</li>
<li class="fragment strike semi-fade-out" data-fragment-index="1">Set up clock</li>
<li class="fragment strike semi-fade-out" data-fragment-index="1">Mux GPIOs</li>
<li class="fragment strike semi-fade-out" data-fragment-index="1">Calculate baud rate</li>
<li>Write to UART TX register</li>
<li>Read from UART RX register</li>
</ol>
</section>
<section>
<h2>Steps to Set Up a Serial Port</h2>
<ul>
<li>Interrupt Support</li>
<ul>
<li>Handled as a GPIO within the peripheral</li>
</ul>
<li>DMA</li>
<ul>
<li>Handled as a different peripheral</li>
</ul>
</ul>
</section>
<section>
<h2>Modify an Existing Block</h2>
</section>
<section>
<h2>Example Serial Port: AxiUartLite</h2>
<pre class="code-animation"><code class="cs" data-trim data-line-numbers="|80-83|55-61|35-45|39-45">
//
// Copyright (c) 2010-2018 Antmicro
//
// This file is licensed under the MIT License.
// Full license text is available in 'licenses/MIT.txt'.
//
using System;
using Antmicro.Renode.Peripherals.Bus;
using System.Collections.Generic;
using Antmicro.Renode.Core;
using Antmicro.Renode.Logging;
using Antmicro.Renode.Peripherals.Miscellaneous;
using Antmicro.Migrant;
namespace Antmicro.Renode.Peripherals.UART
{
[AllowedTranslations(AllowedTranslation.ByteToDoubleWord)]
public class AxiUartLite : IDoubleWordPeripheral, IUART, IKnownSize
{
public AxiUartLite()
{
readFifo = new Queue&lt;uint>();
}
public void WriteChar(byte value)
{
readFifo.Enqueue(value);
}
public void Reset()
{
readFifo.Clear();
}
public uint ReadDoubleWord(long offset)
{
switch((Register)offset)
{
case Register.RxFIFO:
if(readFifo.Count == 0)
{
this.Log(LogLevel.Warning, "Trying to read from empty fifo.");
return 0;
}
return readFifo.Dequeue();
case Register.Status:
// Tx FIFO Empty | Rx FIFO Valid Data
return (1u &lt;&lt; 2) | (readFifo.Count == 0 ? 0 : 1u);
default:
this.LogUnhandledRead(offset);
return 0;
}
}
public void WriteDoubleWord(long offset, uint value)
{
switch((Register)offset)
{
case Register.TxFIFO:
CharReceived?.Invoke((byte)value);
break;
default:
this.LogUnhandledWrite(offset, value);
break;
}
}
[field: Transient]
public event Action&lt;byte> CharReceived;
public long Size { get { return 0x10; } }
public Bits StopBits { get { return Bits.One; } }
public Parity ParityBit { get { return Parity.None; } }
public uint BaudRate { get { return 0; } }
private readonly Queue&lt;uint> readFifo;
private enum Register
{
RxFIFO = 0x0,
TxFIFO = 0x4,
Status = 0x8,
Control = 0xC
}
}
}
</code></pre>
AxiUartLite.cs
</section>
<section>
<h2>Steps to Set Up a Serial Port</h2>
<img src="media/renode-xous-kernel-uart.png">
</section>
<section>
<h2>What about Missing Definitions?</h2>
<ul>
<li>Most registers are unused</li>
<ul>
<li>Start/Stop bits</li>
<li>One-wire mode</li>
<li>Infrared mode</li>
</ul>
<li class="fragment">Most writes can be ignored</li>
</ul>
</section>
<section>
<h2>Peripheral Rapid Development</h2>
<img src="media/hardware-20191117-cropped.jpg">
Betrusted Prototype
</section>
<section>
<h2>Peripheral Rapid Development</h2>
<video class="r-stretch" data-autoplay src="media/Renode-20191117-trimmed.m4v"></video>
<p>Hackaday Supercon 2019</p>
</section>
<section data-transition="fade-out">
<h2>Advantages of Emulation</h2>
<img src="media/betrusted-soc-uart-mux.png">
</section>
<section data-transition="fade-in">
<h2>Advantages of Emulation</h2>
<img src="media/renode-xous-double-uart-tiled.png">
</section>
<section>
<h2>Getting Hardware to Users</h2>
<img src="media/betrusted-engine-block-diagram.png" class="r-stretch">
<p>Betrusted ENGINE</p>
</section>
<section>
<h2>Getting Hardware to Users</h2>
<img src="media/betrusted-wycheproof-patch.png">
</section>
<section>
<h2>Getting Hardware to Users</h2>
<img src="media/betrusted-wycheproof-patch-fix.png">
</section>
<section>
<h2>Emulation brings more eyes to the project</h2>
</section>
</section>
<!--
<section>
<section>
<h2>Example of Weird Hardware</h2>
<ul>
<li>NRF52840</li>
<li>LM74 Temperature Sensor</li>
</ul>
</section>
<section>
<h2>Example of Weird Hardware</h2>
<ul>
<li>NRF52833</li>
<li>LM74 Temperature Sensor</li>
</ul>
</section>
<section>
<h2>Example of Weird Hardware</h2>
<ul>
<li>BlueNRG1</li>
<li>LM74 Temperature Sensor</li>
</ul>
</section>
<section>
<h2>Example of Weird Hardware</h2>
<ul>
<li>RISC-V</li>
<li>FPGA-based framebuffer</li>
<li>Initial graphical demo in 1 hour</li>
</ul>
</section>
</section>
<section>
<section>
<h2>What makes hardware "Weird"?</h2>
<ul>
<li>Unusual CPU architecture</li>
<li>Different model of chip than commonly found</li>
<li>Additional hardware</li>
<li>More CPUs per board</li>
</ul>
</section>
<section>
<h2>Unusual CPU architecture</h2>
Sorry, can't help
</section>
<section>
<h2>Different model CPU</h2>
<ul>
<li>Maybe it's just a variant</li>
<li>Perhaps memory regions were shuffled</li>
<li>Does it use the same hardware block as someone else?</li>
</ul>
</section>
<section>
<h2>New hardware version</h2>
<ul>
<li>Do you use the new, specialized features?</li>
<li>Lots of UARTs support Infrared. Do you need that?</li>
</ul>
</section>
<section>
<h2>Completely new hardware</h2>
<ul>
<li>Time to break out C#</li>
</ul>
</section>
</section> -->
<section>
<section>
<h2>Robot Framework: Running Tests in CI</h2>
<pre class="code-animation"><code class="robot" data-trim data-line-numbers="|1-6|8-18|20-26|28-40|39-40">
*** Settings ***
Suite Setup Setup
Suite Teardown Teardown
Test Setup Reset Emulation
Test Teardown Test Teardown
Resource ${RENODEKEYWORDS}
*** Variables ***
${UART} sysbus.uart0
${URI} @https://dl.antmicro.com/projects/renode
${LIS2DS12}= SEPARATOR=
... """ ${\n}
... using "platforms/cpus/nrf52840.repl" ${\n}
... ${\n}
... lis2ds12: Sensors.LIS2DS12 @ twi1 0x1c ${\n}
... ${SPACE*4}IRQ -> gpio0@28 ${\n}
... """
*** Keywords ***
Create Machine
Execute Command mach create
Execute Command machine
... LoadPlatformDescriptionFromString ${LIS2DS12}
Execute Command sysbus LoadELF
... ${URI}/nrf52840--zephyr_lis2dh.elf-s_747800-163b7e7cc986d4b1115f06b5f3df44ed0defc1fa
*** Test Cases ***
Should Read Acceleration
Create Machine
Create Terminal Tester ${UART}
Execute Command sysbus.twi1.lis2ds12 AccelerationX 10
Execute Command sysbus.twi1.lis2ds12 AccelerationY 5
Execute Command sysbus.twi1.lis2ds12 AccelerationZ -5
Start Emulation
Wait For Line On Uart
... x 9.997213 , y 4.997410 , z -4.999803
</code></pre>
<p>LIS2DS12.robot</p>
</section>
</section>
<section>
<section>
<h2>Renode for Reverse Engineering</h2>
</section>
<section>
<h2>SVD: Standard Chip Documentation</h2>
<pre class="code-animation"><code class="xml" data-trim data-line-numbers="|3-9|25-87|27-31|31|39-57|41|43|46-47|48-56">
<?xml version='1.0' encoding='utf-8'?>
<device xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" schemaVersion="1.1" xsi:noNamespaceSchemaLocation="CMSIS-SVD_Schema_1_1_draft.xsd">
<vendor>STMicroelectronics</vendor>
<vendorID>ST</vendorID>
<name>BlueNRG2</name>
<series>BlueNRG1</series>
<version>1.0.0</version>
<description>ARM 32-bit Cortex-M0 Microcontroller based device, CPU clock up to 32MHz</description>
<licenseText>License</licenseText>
<cpu>
<name>CM0</name>
<revision>r0p0</revision>
<endian>little</endian>
<mpuPresent>false</mpuPresent>
<fpuPresent>false</fpuPresent>
<nvicPrioBits>2</nvicPrioBits>
<vendorSystickConfig>false</vendorSystickConfig>
</cpu>
<addressUnitBits>8</addressUnitBits>
<width>32</width>
<size>32</size>
<access>read-write</access>
<resetValue>0x00000000</resetValue>
<resetMask>0xFFFFFFFF</resetMask>
<peripherals>
<peripheral>
<name>RNG</name>
<version>1.0</version>
<description>RNG</description>
<groupName>RNG</groupName>
<baseAddress>0xB0000000</baseAddress>
<size>32</size>
<access>read-write</access>
<addressBlock>
<offset>0</offset>
<size>0x1000</size>
<usage>registers</usage>
</addressBlock>
<registers>
<register>
<name>CR</name>
<description>RNG configuration register</description>
<addressOffset>0x00</addressOffset>
<size>32</size>
<access>read-write</access>
<resetValue>0x00000000</resetValue>
<resetMask>0x0000FFFF</resetMask>
<fields>
<field>
<name>DIS</name>
<description>Set the state of the random number generator.&lt;ul&gt;&lt;li&gt;0: RNG is enable.&lt;/li&gt;&lt;li&gt;1: RNG is disabled. The internal free-running oscillators are put in power-down mode and the RNG clock is stopped at the input of the block.&lt;/li&gt;&lt;/ul&gt;</description>
<bitOffset>2</bitOffset>
<bitWidth>1</bitWidth>
<access>read-write</access>
</field>
</fields>
</register>
<register>
<name>SR</name>
<description>RNG status register</description>
<addressOffset>0x04</addressOffset>
<size>32</size>
<access>read-only</access>
<resetValue>0x00000000</resetValue>
<resetMask>0x0000FFFF</resetMask>
<fields>
<field>
<name>RDY</name>
<description>New random value ready.&lt;ul&gt;&lt;li&gt;0: The RNG_VAL register value is not yet valid. If performing a read access to VAL, the host will be put on hold (by wait-states insertion on the AHB bus) until a random value is available.&lt;/li&gt;&lt;li&gt;1: The VAL register contains a valid random number.&lt;/li&gt;&lt;/ul&gt;This bit remains at 0 when the RNG is disabled (RNGDIS bit = 1b in CR)</description>
<bitOffset>0</bitOffset>
<bitWidth>1</bitWidth>
<access>read-only</access>
</field>
</fields>
</register>
<register>
<name>VAL</name>
<description>RNG 16 bit random value</description>
<addressOffset>0x08</addressOffset>
<size>32</size>
<access>read-only</access>
<resetValue>0x00000000</resetValue>
<resetMask>0x0000FFFF</resetMask>
</register>
</registers>
</peripheral>
</peripherals>
</device>
</code></pre>
<p>BlueNRG2.svd</p>
</section>
<section>
<h2>SVD: Using with Renode</h2>
<pre class="code-animation"><code data-trim>
sysbus ApplySVD @BlueNRG2.svd
</code></pre>
<img class="fragment" src="media/bluenrg-renode-svd.png">
</section>
<section>
<h2>Logging Memory Accesses</h2>
<img src="media/renode-betrusted-log.png">
</section>
<section>
<h2>Debugging with GDB</h2>
<img src="media/renode-start-gdb.png">
<img class="fragment" src="media/renode-connect-gdb.png">
</section>
<section>
<h2>Creating ELF Files</h2>
<img src="media/ghidra-decompile.png">
</section>
</section>
<section>
<section>
<h2>Multi-System Emulation</h2>
<img src="media/betrusted-ec-com-1.png">
</section>
<section>
<h2>Multi-System Emulation</h2>
<img src="media/renode-multi-system.png">
</section>
</section>
<section>
<h2>Other Features</h2>
<ul>
<li>Loading peripherals at runtime</li>
<li>Adding custom instructions to Risc-V</li>
<li>Python hooks for memory access</li>
<li>Networking</li>
</ul>
</section>
<section>
<h2>Renode is Free Software</h2>
Give it a try!
</section>
<section>
<h2>Thank you for your time</h2>
</section>
</div>
</div>
<script src="dist/reveal.js"></script>
<script src="plugin/notes/notes.js"></script>
<script src="plugin/zoom/zoom.js"></script>
<script src="plugin/markdown/markdown.js"></script>
<script src="plugin/highlight/highlight.js"></script>
<script type="text/javascript" src="js/robot.js"></script>
<script>
/** This used to be a part of Reveal.js, but was removed at some point */
function getQueryHash() {
function deserialize(value) {
if (typeof value === 'string') {
if (value === 'null') return null;
else if (value === 'true') return true;
else if (value === 'false') return false;
else if (value.match(/^-?[\d\.]+$/)) return parseFloat(value);
}
return value;
}
let query = {};
location.search.replace(/[A-Z0-9]+?=([\w\.%-]*)/gi, a => {
query[a.split('=').shift()] = a.split('=').pop();
});
// Basic deserialization
for (let i in query) {
let value = query[i];
query[i] = deserialize(unescape(value));
}
// Do not accept new dependencies via query config to avoid
// the potential of malicious script injection
if (typeof query['dependencies'] !== 'undefined') delete query['dependencies'];
return query;
}
var presenter = !!getQueryHash().s;
var stream = !!getQueryHash().stream;
// More info about initialization & config:
// - https://revealjs.com/initialization/
// - https://revealjs.com/config/
reveal_dependencies = [
{ src: 'https://reveal-multiplex.glitch.me/socket.io/socket.io.js', async: true },
];
if (presenter) {
reveal_dependencies.push({ src: 'https://reveal-multiplex.glitch.me/master.js', async: true },);
} else {
reveal_dependencies.push({ src: 'https://reveal-multiplex.glitch.me/client.js', async: true });
}
Reveal.initialize({
hash: true,
controls: presenter ? false : (stream ? false : true),
progress: true,
history: true,
center: true,
controlsTutorial: presenter ? false : (stream ? false : true),
slideNumber: presenter ? null : (stream ? null : 'c/t'),
// The "normal" size of the presentation, aspect ratio will be preserved
// when the presentation is scaled to fit different resolutions. Can be
// specified using percentage units.
width: 1280,
height: 840,
// Factor of the display size that should remain empty around the content
margin: 0.1,
multiplex: {
// Example values. To generate your own, see the socket.io server instructions.
secret: getQueryHash().s || null,
id: 'ef4a6dfa448e19c1',
url: 'https://p.xobs.io/'
},
// Bounds for smallest/largest possible scale to apply to content
minScale: 0.02,
maxScale: 5.5,
transition: 'slide', // none/fade/slide/convex/concave/zoom
highlight: {
beforeHighlight: hljs => hljs.registerLanguage('robot', window.hljsDefineRobot)
},
// Don't forget to add the dependencies
dependencies: reveal_dependencies,
// Learn about plugins: https://revealjs.com/plugins/
plugins: [RevealMarkdown, RevealHighlight, RevealZoom]
});
</script>
</body>
</html>