#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube1_copy5 Transform { children [ Shape { appearance Appearance { material DEF metal Material { diffuseColor 1.00000 1.00000 0.786667 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 0.922222 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.83868 -1.71745 2.40447e-2, -3.83869 -1.71745 1.72404, -3.83868 -1.01136 1.72404, -3.83868 -1.01136 2.40447e-2, -4.33493 -1.71745 2.40440e-2, -4.33492 -1.01136 2.40440e-2, -4.04715 -1.71745 1.72404, -4.33493 -1.71745 1.42364, -4.04714 -1.01136 1.72404, -4.33492 -1.01136 1.42364 ] } coordIndex [ 0, 1, 6, 7, 4, -1, 0, 3, 2, 1, -1, 0, 4, 5, 3, -1, 1, 2, 8, 6, -1, 2, 3, 5, 9, 8, -1, 4, 7, 9, 5, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ 0.577350 -0.577353 -0.577348, 0.577348 -0.577353 0.577350, 0.577351 0.577348 0.577352, 0.577352 0.577348 -0.577351, -0.577351 -0.577348 -0.577352, -0.577348 0.577353 -0.577350, -0.344898 -0.477623 0.808036, -0.816891 -0.474350 0.328148, -0.344897 0.477626 0.808034, -0.816887 0.474358 0.328147 ] } normalIndex [ 0, 1, 6, 7, 4, -1, 0, 3, 2, 1, -1, 0, 4, 5, 3, -1, 1, 2, 8, 6, -1, 2, 3, 5, 9, 8, -1, 4, 7, 9, 5, -1, 6, 8, 9, 7, -1 ] } } ] } DEF cube1_copy4 Transform { children [ Shape { appearance Appearance { material USE metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.33306 -1.71746 2.40560e-2, 4.33306 -1.01137 2.40560e-2, 3.83298 -1.71746 2.40553e-2, 3.83298 -1.71746 1.72406, 3.83298 -1.01137 1.72406, 3.83299 -1.01137 2.40553e-2, 4.33306 -1.71746 1.42326, 4.04489 -1.71746 1.72406, 4.33306 -1.01137 1.42326, 4.04489 -1.01137 1.72406 ] } coordIndex [ 0, 1, 8, 6, -1, 0, 2, 5, 1, -1, 0, 6, 7, 3, 2, -1, 1, 5, 4, 9, 8, -1, 2, 3, 4, 5, -1, 3, 7, 9, 4, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ 0.577350 -0.577353 -0.577348, 0.577352 0.577348 -0.577351, -0.577351 -0.577348 -0.577352, -0.577352 -0.577348 0.577351, -0.577350 0.577353 0.577348, -0.577348 0.577353 -0.577350, 0.816886 -0.474358 0.328149, 0.344895 -0.477626 0.808035, 0.816890 0.474350 0.328150, 0.344896 0.477623 0.808037 ] } normalIndex [ 0, 1, 8, 6, -1, 0, 2, 5, 1, -1, 0, 6, 7, 3, 2, -1, 1, 5, 4, 9, 8, -1, 2, 3, 4, 5, -1, 3, 7, 9, 4, -1, 6, 8, 9, 7, -1 ] } } ] } DEF cube1_sep3 Transform { children [ Shape { appearance Appearance { material DEF GRAY Material { diffuseColor 0.493333 0.493333 0.493333 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.84064 -2.09508 2.40553e-2, 3.84065 2.22492 2.40553e-2, -3.83485 -2.09507 2.40447e-2, -3.83485 2.22493 2.40447e-2, 3.84064 -2.09508 1.74406, 3.84065 2.22492 1.74406, -3.83485 -2.09507 1.74404, -3.83485 2.22493 1.74404, 3.57240 -1.79268 2.02405, 3.57241 1.92252 2.02405, -3.56661 1.92253 2.02405, -3.56661 -1.79267 2.02405 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 2, 3, 1, -1, 0, 4, 6, 2, -1, 1, 3, 7, 5, -1, 2, 6, 7, 3, -1, 4, 5, 9, 8, -1, 4, 8, 11, 6, -1, 5, 7, 10, 9, -1, 6, 11, 10, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577352 0.577350 -0.577349, -0.577350 -0.577350 -0.577351, -0.577349 0.577351 -0.577351, 0.615893 -0.600624 0.509831, 0.615894 0.600622 0.509831, -0.615896 -0.600622 0.509829, -0.615894 0.600624 0.509829, 0.275574 -0.259281 0.925652, 0.275575 0.259280 0.925652, -0.275577 0.259281 0.925652, -0.275578 -0.259280 0.925652 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 2, 3, 1, -1, 0, 4, 6, 2, -1, 1, 3, 7, 5, -1, 2, 6, 7, 3, -1, 4, 5, 9, 8, -1, 4, 8, 11, 6, -1, 5, 7, 10, 9, -1, 6, 11, 10, 7, -1, 8, 9, 10, 11, -1 ] } } ] } DEF cube1_sep2 Transform { children [ Shape { appearance Appearance { material USE metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.83868 1.00042 2.40447e-2, -3.83869 1.00042 1.72404, -3.83868 1.70651 1.72404, -3.83868 1.70651 2.40447e-2, -4.33493 1.00042 2.40440e-2, -4.33492 1.70651 2.40440e-2, -4.04715 1.00042 1.72404, -4.33493 1.00042 1.42364, -4.04714 1.70651 1.72404, -4.33492 1.70651 1.42364 ] } coordIndex [ 0, 1, 6, 7, 4, -1, 0, 3, 2, 1, -1, 0, 4, 5, 3, -1, 1, 2, 8, 6, -1, 2, 3, 5, 9, 8, -1, 4, 7, 9, 5, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ 0.577350 -0.577353 -0.577348, 0.577348 -0.577353 0.577350, 0.577351 0.577348 0.577352, 0.577352 0.577348 -0.577351, -0.577351 -0.577348 -0.577352, -0.577348 0.577353 -0.577350, -0.344898 -0.477623 0.808036, -0.816891 -0.474350 0.328148, -0.344897 0.477626 0.808034, -0.816887 0.474358 0.328147 ] } normalIndex [ 0, 1, 6, 7, 4, -1, 0, 3, 2, 1, -1, 0, 4, 5, 3, -1, 1, 2, 8, 6, -1, 2, 3, 5, 9, 8, -1, 4, 7, 9, 5, -1, 6, 8, 9, 7, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material USE metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.33306 1.00041 2.40560e-2, 4.33306 1.70650 2.40560e-2, 3.83298 1.00041 2.40553e-2, 3.83298 1.00041 1.72406, 3.83298 1.70650 1.72406, 3.83299 1.70650 2.40553e-2, 4.33306 1.00041 1.42326, 4.04489 1.00041 1.72406, 4.33306 1.70650 1.42326, 4.04489 1.70650 1.72406 ] } coordIndex [ 0, 1, 8, 6, -1, 0, 2, 5, 1, -1, 0, 6, 7, 3, 2, -1, 1, 5, 4, 9, 8, -1, 2, 3, 4, 5, -1, 3, 7, 9, 4, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ 0.577350 -0.577353 -0.577348, 0.577352 0.577348 -0.577351, -0.577351 -0.577348 -0.577352, -0.577352 -0.577348 0.577351, -0.577350 0.577353 0.577348, -0.577348 0.577353 -0.577350, 0.816886 -0.474358 0.328149, 0.344895 -0.477626 0.808035, 0.816890 0.474350 0.328150, 0.344896 0.477623 0.808037 ] } normalIndex [ 0, 1, 8, 6, -1, 0, 2, 5, 1, -1, 0, 6, 7, 3, 2, -1, 1, 5, 4, 9, 8, -1, 2, 3, 4, 5, -1, 3, 7, 9, 4, -1, 6, 8, 9, 7, -1 ] } } ] }