Move _eve module declarations into shared-bindings header

crypto-aes
James Bowman 3 years ago
parent c631b4d60e
commit f101ff60c5
  1. 3
      shared-bindings/_eve/__init__.c
  2. 84
      shared-bindings/_eve/__init__.h
  3. 54
      shared-module/_eve/__init__.h

@ -3,7 +3,7 @@
*
* The MIT License (MIT)
*
* Copyright (c) 2020 James Bowman
* Copyright (c) 2020 James Bowman for Excamera Labs
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -32,6 +32,7 @@
#include "py/binary.h"
#include "shared-module/_eve/__init__.h"
#include "shared-bindings/_eve/__init__.h"
//| :mod:`_eve` --- low-level BridgeTek EVE bindings
//| ================================================

@ -0,0 +1,84 @@
/*
* This file is part of the Micro Python project, http://micropython.org/
*
* The MIT License (MIT)
*
* Copyright (c) 2020 James Bowman for Excamera Labs
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MICROPY_INCLUDED_SHARED_BINDINGS__EVE___INIT___H
#define MICROPY_INCLUDED_SHARED_BINDINGS__EVE___INIT___H
void common_hal__eve_flush(common_hal__eve_t *eve);
void common_hal__eve_add(common_hal__eve_t *eve, size_t len, void *buf);
void common_hal__eve_Vertex2f(common_hal__eve_t *eve, mp_float_t x, mp_float_t y);
void common_hal__eve_AlphaFunc(common_hal__eve_t *eve, uint32_t func, uint32_t ref);
void common_hal__eve_Begin(common_hal__eve_t *eve, uint32_t prim);
void common_hal__eve_BitmapExtFormat(common_hal__eve_t *eve, uint32_t fmt);
void common_hal__eve_BitmapHandle(common_hal__eve_t *eve, uint32_t handle);
void common_hal__eve_BitmapLayoutH(common_hal__eve_t *eve, uint32_t linestride, uint32_t height);
void common_hal__eve_BitmapLayout(common_hal__eve_t *eve, uint32_t format, uint32_t linestride, uint32_t height);
void common_hal__eve_BitmapSizeH(common_hal__eve_t *eve, uint32_t width, uint32_t height);
void common_hal__eve_BitmapSize(common_hal__eve_t *eve, uint32_t filter, uint32_t wrapx, uint32_t wrapy, uint32_t width, uint32_t height);
void common_hal__eve_BitmapSource(common_hal__eve_t *eve, uint32_t addr);
void common_hal__eve_BitmapSwizzle(common_hal__eve_t *eve, uint32_t r, uint32_t g, uint32_t b, uint32_t a);
void common_hal__eve_BitmapTransformA(common_hal__eve_t *eve, uint32_t a, uint32_t p);
void common_hal__eve_BitmapTransformB(common_hal__eve_t *eve, uint32_t b, uint32_t p);
void common_hal__eve_BitmapTransformC(common_hal__eve_t *eve, uint32_t c, uint32_t p);
void common_hal__eve_BitmapTransformD(common_hal__eve_t *eve, uint32_t d, uint32_t p);
void common_hal__eve_BitmapTransformE(common_hal__eve_t *eve, uint32_t e, uint32_t p);
void common_hal__eve_BitmapTransformF(common_hal__eve_t *eve, uint32_t f, uint32_t p);
void common_hal__eve_BlendFunc(common_hal__eve_t *eve, uint32_t src, uint32_t dst);
void common_hal__eve_Call(common_hal__eve_t *eve, uint32_t dest);
void common_hal__eve_Cell(common_hal__eve_t *eve, uint32_t cell);
void common_hal__eve_ClearColorA(common_hal__eve_t *eve, uint32_t alpha);
void common_hal__eve_ClearColorRGB(common_hal__eve_t *eve, uint32_t red, uint32_t green, uint32_t blue);
void common_hal__eve_Clear(common_hal__eve_t *eve, uint32_t c, uint32_t s, uint32_t t);
void common_hal__eve_ClearStencil(common_hal__eve_t *eve, uint32_t s);
void common_hal__eve_ClearTag(common_hal__eve_t *eve, uint32_t s);
void common_hal__eve_ColorA(common_hal__eve_t *eve, uint32_t alpha);
void common_hal__eve_ColorMask(common_hal__eve_t *eve, uint32_t r, uint32_t g, uint32_t b, uint32_t a);
void common_hal__eve_ColorRGB(common_hal__eve_t *eve, uint32_t red, uint32_t green, uint32_t blue);
void common_hal__eve_Display(common_hal__eve_t *eve);
void common_hal__eve_End(common_hal__eve_t *eve);
void common_hal__eve_Jump(common_hal__eve_t *eve, uint32_t dest);
void common_hal__eve_LineWidth(common_hal__eve_t *eve, uint32_t width);
void common_hal__eve_Macro(common_hal__eve_t *eve, uint32_t m);
void common_hal__eve_Nop(common_hal__eve_t *eve);
void common_hal__eve_PaletteSource(common_hal__eve_t *eve, uint32_t addr);
void common_hal__eve_PointSize(common_hal__eve_t *eve, uint32_t size);
void common_hal__eve_RestoreContext(common_hal__eve_t *eve);
void common_hal__eve_Return(common_hal__eve_t *eve);
void common_hal__eve_SaveContext(common_hal__eve_t *eve);
void common_hal__eve_ScissorSize(common_hal__eve_t *eve, uint32_t width, uint32_t height);
void common_hal__eve_ScissorXY(common_hal__eve_t *eve, uint32_t x, uint32_t y);
void common_hal__eve_StencilFunc(common_hal__eve_t *eve, uint32_t func, uint32_t ref, uint32_t mask);
void common_hal__eve_StencilMask(common_hal__eve_t *eve, uint32_t mask);
void common_hal__eve_StencilOp(common_hal__eve_t *eve, uint32_t sfail, uint32_t spass);
void common_hal__eve_TagMask(common_hal__eve_t *eve, uint32_t mask);
void common_hal__eve_Tag(common_hal__eve_t *eve, uint32_t s);
void common_hal__eve_VertexTranslateX(common_hal__eve_t *eve, uint32_t x);
void common_hal__eve_VertexTranslateY(common_hal__eve_t *eve, uint32_t y);
void common_hal__eve_VertexFormat(common_hal__eve_t *eve, uint32_t frac);
void common_hal__eve_Vertex2ii(common_hal__eve_t *eve, uint32_t x, uint32_t y, uint32_t handle, uint32_t cell);
#endif // MICROPY_INCLUDED_SHARED_BINDINGS__EVE___INIT___H

@ -34,58 +34,4 @@ typedef struct _common_hal__eve_t {
uint8_t buf[512]; // Command buffer
} common_hal__eve_t;
void common_hal__eve_flush(common_hal__eve_t *eve);
void common_hal__eve_add(common_hal__eve_t *eve, size_t len, void *buf);
void common_hal__eve_Vertex2f(common_hal__eve_t *eve, mp_float_t x, mp_float_t y);
void common_hal__eve_AlphaFunc(common_hal__eve_t *eve, uint32_t func, uint32_t ref);
void common_hal__eve_Begin(common_hal__eve_t *eve, uint32_t prim);
void common_hal__eve_BitmapExtFormat(common_hal__eve_t *eve, uint32_t fmt);
void common_hal__eve_BitmapHandle(common_hal__eve_t *eve, uint32_t handle);
void common_hal__eve_BitmapLayoutH(common_hal__eve_t *eve, uint32_t linestride, uint32_t height);
void common_hal__eve_BitmapLayout(common_hal__eve_t *eve, uint32_t format, uint32_t linestride, uint32_t height);
void common_hal__eve_BitmapSizeH(common_hal__eve_t *eve, uint32_t width, uint32_t height);
void common_hal__eve_BitmapSize(common_hal__eve_t *eve, uint32_t filter, uint32_t wrapx, uint32_t wrapy, uint32_t width, uint32_t height);
void common_hal__eve_BitmapSource(common_hal__eve_t *eve, uint32_t addr);
void common_hal__eve_BitmapSwizzle(common_hal__eve_t *eve, uint32_t r, uint32_t g, uint32_t b, uint32_t a);
void common_hal__eve_BitmapTransformA(common_hal__eve_t *eve, uint32_t a, uint32_t p);
void common_hal__eve_BitmapTransformB(common_hal__eve_t *eve, uint32_t b, uint32_t p);
void common_hal__eve_BitmapTransformC(common_hal__eve_t *eve, uint32_t c, uint32_t p);
void common_hal__eve_BitmapTransformD(common_hal__eve_t *eve, uint32_t d, uint32_t p);
void common_hal__eve_BitmapTransformE(common_hal__eve_t *eve, uint32_t e, uint32_t p);
void common_hal__eve_BitmapTransformF(common_hal__eve_t *eve, uint32_t f, uint32_t p);
void common_hal__eve_BlendFunc(common_hal__eve_t *eve, uint32_t src, uint32_t dst);
void common_hal__eve_Call(common_hal__eve_t *eve, uint32_t dest);
void common_hal__eve_Cell(common_hal__eve_t *eve, uint32_t cell);
void common_hal__eve_ClearColorA(common_hal__eve_t *eve, uint32_t alpha);
void common_hal__eve_ClearColorRGB(common_hal__eve_t *eve, uint32_t red, uint32_t green, uint32_t blue);
void common_hal__eve_Clear(common_hal__eve_t *eve, uint32_t c, uint32_t s, uint32_t t);
void common_hal__eve_ClearStencil(common_hal__eve_t *eve, uint32_t s);
void common_hal__eve_ClearTag(common_hal__eve_t *eve, uint32_t s);
void common_hal__eve_ColorA(common_hal__eve_t *eve, uint32_t alpha);
void common_hal__eve_ColorMask(common_hal__eve_t *eve, uint32_t r, uint32_t g, uint32_t b, uint32_t a);
void common_hal__eve_ColorRGB(common_hal__eve_t *eve, uint32_t red, uint32_t green, uint32_t blue);
void common_hal__eve_Display(common_hal__eve_t *eve);
void common_hal__eve_End(common_hal__eve_t *eve);
void common_hal__eve_Jump(common_hal__eve_t *eve, uint32_t dest);
void common_hal__eve_LineWidth(common_hal__eve_t *eve, uint32_t width);
void common_hal__eve_Macro(common_hal__eve_t *eve, uint32_t m);
void common_hal__eve_Nop(common_hal__eve_t *eve);
void common_hal__eve_PaletteSource(common_hal__eve_t *eve, uint32_t addr);
void common_hal__eve_PointSize(common_hal__eve_t *eve, uint32_t size);
void common_hal__eve_RestoreContext(common_hal__eve_t *eve);
void common_hal__eve_Return(common_hal__eve_t *eve);
void common_hal__eve_SaveContext(common_hal__eve_t *eve);
void common_hal__eve_ScissorSize(common_hal__eve_t *eve, uint32_t width, uint32_t height);
void common_hal__eve_ScissorXY(common_hal__eve_t *eve, uint32_t x, uint32_t y);
void common_hal__eve_StencilFunc(common_hal__eve_t *eve, uint32_t func, uint32_t ref, uint32_t mask);
void common_hal__eve_StencilMask(common_hal__eve_t *eve, uint32_t mask);
void common_hal__eve_StencilOp(common_hal__eve_t *eve, uint32_t sfail, uint32_t spass);
void common_hal__eve_TagMask(common_hal__eve_t *eve, uint32_t mask);
void common_hal__eve_Tag(common_hal__eve_t *eve, uint32_t s);
void common_hal__eve_VertexTranslateX(common_hal__eve_t *eve, uint32_t x);
void common_hal__eve_VertexTranslateY(common_hal__eve_t *eve, uint32_t y);
void common_hal__eve_VertexFormat(common_hal__eve_t *eve, uint32_t frac);
void common_hal__eve_Vertex2ii(common_hal__eve_t *eve, uint32_t x, uint32_t y, uint32_t handle, uint32_t cell);
#endif // MICROPY_INCLUDED_SHARED_MODULE__EVE___INIT___H

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